Springtime in Los Angeles is filled with smells both wonderful and nauseating. I run by them frequently.
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Since these concept drawings were scrapped from the project, I'm going to show them off. They were part of animation storyboard for virtual reality. Y'know, the technology where you wear screens over your eyes and you feel like you're someplace else.
These location drawings are distorted with multiple perspectives to emulate the experience of looking around inside the virtual reality world. It was fun to work with the challenge of a technology I hadn't worked on before. The storyboard itself focused on the character action and not the framing of the scene, since what the viewer sees is up to them. That's why these backgrounds have no sense of cinematic composition.
I did this drawing to practice rendering more tightly with digital pencil, yet maintain a sketchy, hatched line. It took a long time to finesse the shading and I think a less polished style gets a similar look for much less work. But the point of technique experimentation is to find a mix of comfort zones and boundary pushing. I learned a lot with this one.
I'm quite happy with the final result, especially the character stylization and composition of dark and light shapes. I posted this drawing to my sketchbook gallery.
This piece was commissioned by a company called Simple Energy that helps consumers track their home energy usage. For publication on the web, it is an interactive illustration with parts that when clicked, display more information about that element. In order to design this functionality, the illustration has 2 views: a grayscale version with the clickable parts in color, and the full color piece.
It was complex to design and took a lot of planning for the details to work right. Sections like utilities and entertainment needed to be visually grouped. Small elements had to be made big enough to be clickable. Large elements like the van and pool couldn't be too attention grabbing. I didn't want buttons or other graphics to mess with the artwork which is why color is used to signify where to click when the cursor hovers over it.
I kept the palette simple as not to overly clutter the piece and give it a modern feeling. But I also wanted it to be warm and inviting. It turned out quite slick. While I've illustrated a lot of architecture, the new challenges of this interactive piece made it an exciting project.